Sunday, April 24, 2011

Its the end of week 5, and I am pleased with the process i am making. I have completed many of the models for my level, and should have the rest finished and textured with in the next few days. However, i couldn't make it to class this week because of some family issues. That being the case, i am going to put in some overtime hours to make up for the 5 missed out hours of work time. On the level, i have done some advanced stuff thats isn't on track until a week from now, just to see how it would work. I have all the basic animations done, like the doors and falling walls. I did however stumble across a tricky problem with my rolling boulder animation. It is suppose to kill the player on contact, that part is easy. The only problem is the rolling animation changes orientations when going down the hall. I assume it's a pivot problem, but honestly I don't see a solution for that. Because, it shouldn't affect the animation as much as it is. I'll just adjust the pivot and see what happens.

~ Brian

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