Monday, May 2, 2011

Post 5

I am currently doing work in Kismet. This is my favorite part, because I enjoy making things work and figuring out what's the extent of my knowlegde. Things with the bloody footprints weent well as well as the other decals. The only issue now, is making my rolling boulder look realistic as far as animations. Its still doing that strange pivot thing. so I tried animating the texture to cheat it. But even that is giving me problems. I'll just have to come back to that later.

Sunday, April 24, 2011

Its the end of week 5, and I am pleased with the process i am making. I have completed many of the models for my level, and should have the rest finished and textured with in the next few days. However, i couldn't make it to class this week because of some family issues. That being the case, i am going to put in some overtime hours to make up for the 5 missed out hours of work time. On the level, i have done some advanced stuff thats isn't on track until a week from now, just to see how it would work. I have all the basic animations done, like the doors and falling walls. I did however stumble across a tricky problem with my rolling boulder animation. It is suppose to kill the player on contact, that part is easy. The only problem is the rolling animation changes orientations when going down the hall. I assume it's a pivot problem, but honestly I don't see a solution for that. Because, it shouldn't affect the animation as much as it is. I'll just adjust the pivot and see what happens.

~ Brian

Tuesday, April 19, 2011

This is the end of week 4, which brings us to week 5. I am a little behind at this point, mainly because my level was much bigger than I antisipated. However, I am done with the blockout now, which was suppose to be done a few days ago. but with that, I did knock out a few models and texture throught that process. Meaning, I may not be as behind as it seems. Now I will start on the rest of the assets for the scene, as well as texturing. Even behind schedule, things should be fine, seeing as how I gave myself some extra time incase this happened. We'll see how things go.

~ Brian

Monday, April 11, 2011

Blog 2

This is Brian here, and I am currently working on my senior game project. I have to say things are
looking good. I finished the map out of the level, and it's pretty big. I definitely have my work cut out for me. But, I can definitely get it done. I am now working on the blockout of the level.
In order to do this though, I had to model and texture my walls. I have done the modeling, but it took me awhile to figure out how i wanted my texture to look. After awhile of process, I finally figured out a good texture; It would be grassy walls. As well as a sort of grassy ground for the floor. With the walls out of the way, and the basic level textures done, i began to blockout the level. In my opinion, it looks great thus far. I'll finish the blockout in a couple of days or so. Then after that, I will begin working on the models. Everything is on schedule and if all goes well and i get a little frisky, i be ahead of schedule.

~ Brian

Thursday, March 31, 2011

1st week blog

Hello, this is Brian. I am currently working on a dungeon crawler level for my senoior game project. I am at the beggining stages, but I do have an idea of what my final peice should look like and what it may contain. The stage in on right now is building the basic level structure. To do this I am mapping out my map using dungeon crafters. This will help me follow a strict gameplan of what my level is suppose to look like. Right now my first milestone is to complete the level map, so that i can begin milestone two, which will be to block out my level. As i think ahead, my biggest task will be to make an explodable mesh by using a clickable trigger. The level will be in unreal by the way. As a whole, I am fairly confident that i can accomplish all the little tricks i plan to put in my level. ~Brian